AI Insights · Timothy · January 2022
Top 5 Play Pass Games on Android in Dominican Republic Q4 2021
Discover the performance of the top 5 Play Pass games on Android in the Dominican Republic during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Play Pass games on Android in the Dominican Republic showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends:
Hungry Shark Evolution from Ubisoft Entertainment experienced fluctuating weekly revenue, peaking at $50 in the week of December 20. The game saw a gradual decline in weekly downloads, starting from 9.6K at the end of September and dropping to around 5.2K by the end of December. Active users remained relatively stable, with a slight dip from 143K to 130K over the quarter.
Beach Buggy Racing by Vector Unit had a notable increase in weekly revenue towards the end of the quarter, reaching $59 in the week of December 20. Downloads saw a significant rise, especially in December, peaking at 11.7K in the week of December 20. Active users also increased, from approximately 48.3K at the beginning of the quarter to 54.3K by the end.
LEGO® DUPLO® WORLD from StoryToys saw moderate weekly revenue, peaking at $26 in the week of November 22. Downloads hit their highest in mid-November with 1.6K but dropped significantly towards the end of the quarter. Active users followed a similar trend, peaking at 2.1K in mid-November and then declining to 445 by the end of December.
Sparklite by Playdigious showed a promising start with a peak weekly revenue of $30 in mid-November. However, downloads and active users dropped off quickly after the initial release, with no significant activity recorded post-November.
Dominos Online Jogatina: Game from Jogatina.com had a steady weekly revenue, peaking at $34 in late October. Weekly downloads showed a decline throughout the quarter, from 3.3K in early October to around 1.2K by the end of December. Active users also decreased from 29.9K at the start of the quarter to 18.9K by the end.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.